kallah (
kallah) wrote in
fatal_frame2013-06-04 09:53 am
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On replaying via PSN
Quick general notes: There's a few texture pops (most notable in small spaces like the Moon Shrine), and I did get one audio glitch, where Broken Neck's music kept playing all the way through the Demon Mouth after I ran away from her.
Specific new-to-me thing: Decided, halfway through Calamity, to bop back through the Manor via the Anteroom and pick up Ogata and Blinded's photos. Longhair Woman attacked me in the Fireplace room (she spent half the battle apparently stuck in the floor of the upper half of the room). On a couple of tries, Wandering Monk either showed up with her or when I reentered the Fireplace Room. The last try, he didn't appear until I went to the Fishtank Room, where instead of Longhair Woman I got Floating Face and Wandering Monk, and the monk spent most of the battle floating around the rafters (which made him a lot easier to beat, actually).
Anyone else have this happen?
Specific new-to-me thing: Decided, halfway through Calamity, to bop back through the Manor via the Anteroom and pick up Ogata and Blinded's photos. Longhair Woman attacked me in the Fireplace room (she spent half the battle apparently stuck in the floor of the upper half of the room). On a couple of tries, Wandering Monk either showed up with her or when I reentered the Fireplace Room. The last try, he didn't appear until I went to the Fishtank Room, where instead of Longhair Woman I got Floating Face and Wandering Monk, and the monk spent most of the battle floating around the rafters (which made him a lot easier to beat, actually).
Anyone else have this happen?