China National Day Events

Sep. 25th, 2025 09:20 pm
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In the past three evenings, I have found myself attending three China National Day events, even though all these celebrations are a week early, as the National Day is actually October 1st. The first was organised by a consortium of Chinese community organisations and was attended by some five hundred people, all crammed into a reception centre in Tottenham. As I have mentioned previously, the Chinese in Victoria really know how to hold amazing functions, and this was no exception, with a truly impressive program of dancers, singers, and performances. There were, of course, speeches by several guests, including the chair of the National Day Celebration Committee, the Consul-General, the Multicultural Commissioner, a few state members of parliament, and myself, courtesy of my role as president of the Victorian branch of the Australia-China Friendship Society. It seemed to be received well, as I injected a bit of passion into the idea that multiculturalism requires respect and understanding, along with celebrating the economic and technological successes of the country; Lǜ shuǐ qīngshān jiùshì jīnshān yín shān ("Green mountains and clear waters are worth more than mountains of gold and silver").

The following evening was an event in East Melbourne hosted by the Consulate and attended not only by various leaders of Chinese organisations in Victoria, but also by political leaders from Victoria, again with about five hundred people in attendance. The Consul-General, Fang Xinwen, gave a speech that was as diplomatic as it was poignant, expressing the country's commitment to economic leadership and being a global citizen. The premier, Jacina Allen, having just returned from a very successful trip to China, spoke of the objectives for tourism, trade, education, technology, and especially the need to develop people-to-people connections. Speeches were also given by the state leader of the opposition, and by the Federal member for Chisolm, Dr Carina Garland.

Then, the evening after, a smaller (about 60 people) but incredibly enthusiastic dinner was hosted by the Fujian Association of Victoria in Docklands for a visiting delegation from said province. The head of the delegation, the Deputy Director-General of the Foreign Affairs Office, gave an impressive speech in content and the fact that it was lengthy and entirely off-the-cuff. The nature of this gathering afforded a lot more time for socialising and networking, which I thoroughly enjoyed, especially given that it was now the third evening in a row that I had spent with some of the attendees. A real personal highlight for me was meeting Dr Guo Xiaoping, president of Quanzhou University of Information Engineering. We are already engaged in some correspondence on a project of personal interest, but further elaboration on that will have to wait for another time.

The Frustration of Sickness

Sep. 19th, 2025 06:36 pm
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A kind friend recently remarked that I write in a universal voice. That is true, albeit not by conscious intent, although it allows me to have a journal that is both public and personal without falling to the superficial culture with its self-indulgence and sycophancy. Instead, I prefer to take those selective slices of the classics which have accessible meaning and relevance: "Homo sum, humani nihil a me alienum puto" ("I am human and nothing human in alien to me", Publius Terentius Afer). It does serve a challege to us all - are we capable of truly understanding the experiences of others or, to quote Conrad (and nicely adopted by the punk-funk group "The Gang of Four"), do we live, as we dream, alone? Our existential experiences: life, love, hope, guilt, fear, sickness, death, shared by all but in very different degrees and often, we can express with sadness, wickedly imposed by people upon others.

The past few days, I have been struck by a minor malaise. In my convalescence, however, I thought about how even a minor illness can be so disruptive. "This sickness does infect the very life-blood of our enterprise", said Shakespeare (Henry IV, Part I). As a busy person, I was frustrated by a number of events that had to be cancelled or modified. A Chinese arts and culture delegation from Shenzen had to be guided through the National Gallery by the Vice-President of the ACFS instead of myself. An HPC presentation to research team leaders at work had to be handballed, and other meetings were cancelled, and, alas, dinner and other social plans with friends also suffered this fate. Operational work, research essays, and studies have likewise been delayed. Needless to say, my usual fitness regimen had been suspended as well.

The only way to deal with such illnesses is rest and nutrition, followed by gradual recuperation. In this regard, I have been truly blessed by the presence of Kate R., who put her professional nursing skills to good use for this patient. As for the feeling of frustration, that is often resolved by shifting focus to something that one can control. Even in a semi-delirious state, I managed to work my way through the new Duolingo chess skill tree, along with keeping up with Spanish lessons. However, most of my sparse waking time was spent in passive entertainment in the form of the series "Arrested Development". I first encountered this show almost twenty years ago and, despite a few efforts, I'd hitherto never even managed to complete the first season. The hilariously dysfunctional family with its internecine manipulations and suspicions suits my absurd and ironic sense of humour: "there's always money in the banana stand".

Analysing the FF2 remake trailers

Sep. 18th, 2025 12:47 pm
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Wanted to write this because people are already making extremely confident pronouncements about what the game is going to be like (and whether it will be properly classed as a remaster or remake) based on around two minutes of footage shown when it was announced. I'll be looking at the reveal trailer from the Nintendo Direct, and the announcement trailer posted by Koei Tecmo right after.

I mostly wanted to find out exactly how much of the footage we have is cutscenes, because my impression is it's most of it, and it does look like the cutscenes haven't changed very much, except for the obvious graphics enhancements. I also wanted to highlight what gameplay footage we have, because I think it hints at what could possibly be quite extensive changes.

Read more... )

In conclusion, we have ~12 seconds of gameplay footage and somewhere around 1-2 minutes of cutscene clips - I'm not going to add up the seconds, but when you factor in the logo display time and how much content overlap there is between the trailers, I'd guess closer to a minute. From the teeny, minuscule amount of gameplay footage, there seem to be some quite significant changes. Anyone saying they can already tell it's just a cosmetic update is talking out of their ass.

(no subject)

Sep. 16th, 2025 03:22 pm
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[personal profile] fall
It all happened in a blink of an eye. The world blurred and spun before your vision went back, and when it finally began to return your senses came back slowly. You find yourself drenched, soaked right down to the bone, laying on a sandy beach as though having just taken a swim. Sound follows, and there's the sound of the waves crashing, a muffled voice, the words incomprehensible at first before finally coming into focus -

"... Oh, thank goodness!"


The figure before you wears a cloak that hides their body, and despite the soft glow of the lantern they hold, the features of their face are impossible to make out. But a gloved hand comes up to press against their chest.

"I thought I'd lost you again. I've lost you so many times... Come, it's not safe here. Come with me."

Their hand stretches out, and as though merely spectating the scene, you take it. You take it and follow your guide. The lantern illuminates the dark night, the stars and moon hidden behind clouds, and you think you can see something moving in the corner of your eye, peering out from behind trees and hiding in shadows.

But nothing comes, and before long you find yourself in a strange city. The figure places her hand on her own and promises you'll be safe, and the next thing you know she's gone.

The village is quiet but comfortable. The locals avoid you, and the most zealous of them find you to be a heathens and bad omens, but they're polite enough. There is no shortage of food or rooms to rest in, medicine is freely supplied, and there's company to be had in the form of others who found themselves here.

But the days are long and the nights are longer and far more perilous - the entire city seems to bend and warp, with the people's appearance warping along with the town, and things that shouldn't exist begin to appear, whispers and growls that fill ones ears. And in the forest beyond there are things beyond comprehensions - otherworldly beings that grant wishes, spaces that appear and disappear at a moment's notice, and untold dangers.

GAMENAME is a panfandom horror mystery game where characters find themselves trapped within a mysterious city. The days are long and the nights even longer and far more perilous. With a heavy focus on exploration and player choices, characters must find their way deeper into the manor in order to uncover its mysteries and find a means of escape.



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The past several days, courtesy of my great book giveaway, I've had several bookish visitors gracing my abode. The sort of person who is interested in my academic books tends to be a person with a vibrant curiosity, so it has inevitably led to long and fertile discussions across the arts, the sciences, and the laws (to use the contemporary trivium). This has included Elliot B., Marc C., Liza D., Kate R., and, as interstate visitors, Dylan G., and Adrian S. It's been several years since I last saw Dylan, a former co-worker from VPAC days, so that was an excellent evening. Inverting the style, I visited Brendan E.'s new abode in Northcote, where he gifted me a first print copy of Wired magazine, which now, appropriately, sits next to my Mondo2000 User's Guide; cyberpunk forever. I have further updated my free book giveaway, this time with a small mountain of texts in computer science.

Other interstate visitors cam the week previous in the form of Lara D., and Adam B., from the Territory, and we had a glorious time at the French Impressionists at the NGV, after joining Anton W with a visit to the State Library where there is an excellent and highly recomended Misinformation exhibit. Of course, the works of the famous artists were at the NGV; Monet, Renoir, Degas, Cézanne, et al, but the one which really caught my attention was Fantin-Latour, whose simple subject matter made his skill in texture all the more clear. A few days later I would visit the NGV at Federation Square with Liana F., which always has excellent indigenous artworks, and the evening previous Liza D and I ventured to the Northcote Social Club (fine venue) to see Guy Blackman from Chapter records perform for his first album in "quite a while". His lyrical talent is really quite special, and his stage presence curiously enticing, and the self-deprecating humour pleasing. Certainly, this will be worthy of a Rocknerd review.

Going further back, I was thoroughly charmed to attend Nitul D's family gathering for Ganesh Chaturthi Puja, and a few days later, I would join him again, attending the 2025 Hugh Anderson Lecture by Marilyn Lake "Rapprochement with China" at the Royal Historical Society. Dr Lake was able to give some impressive history, a great deal of regional context and, of course, had a few words to say about AUKUS. It was the first time I'd been in the RHS building, a late-deco establishment and once a military hospital. Another one of Melbourne's hidden gems. On similar subjects, I must mention Dr Wesa C's birthday gathering last week at Vault Bar, a delightful little place and, as the name suggests, a former bank vault. It should be mentioned that Wesa is a bit of a hidden gem herself, and I had no prior knowledge of her singing talent!

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